Project
We are developing our first project: a dark fantasy turn-based RPG with tactical
positioning.
The principle of accessibility-by-design guides every development choice. Making an accessibile game to
blind and low-vision players means making it clearer, more engaging and more emotional for everyone.
Spatial audio, haptic feedback, readable systems and screen reader integration are some of the design
guidelines behind gameplay experience.
The barbarian Reidmitr wakes up in a dungeon of a spectral castle. He remembers nothing, except his
mission. He must make his way through the abandoned manor, find his lost companions and discover who, or
what, brought them there.
Pitch deck available upon request